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Basketball Classics Ativador Download [PC]





















































About This Game 5 on 5 Pro Basketball born from the golden era of sports games. This spiritual successor to the 8-bit ballers bridges the gap between retro and today’s simulation games.Side-scrolling, sweaty arcade actionSimplified 3-button gameplayDecades of rosters with 175+ teams1000+ players with individualized attributes Seamless play callingSensational cut scenes1-Player Story Mode unlocks secret teamsScream-inducing local multiplayerRetro vibes galoreNo virtual currency. No pay-to-win. No micro transactions. Ever.Side-scrolling, arcade action is paired with on-the-fly strategy. 3 button gameplay is easy to pick up, but it is the dynamic play-calling that elevates this title beyond just long bombs and acrobatics.Attribute-rich players make up a vast set of rosters. Dig through decades of teams to find your favorite All-Stars and even unlock the "Legends" in an immersive story mode.This game is a passion project for us indie developers here at Namo Gamo. We hope you can feel the love put into every pixel, the endless adjustments to stat-driven gameplay, and the genuinely retro sound and music. 7aa9394dea Title: Basketball ClassicsGenre: Casual, Indie, Sports, Early AccessDeveloper:Namo GamoPublisher:Namo GamoRelease Date: 17 Apr, 2018 Basketball Classics Ativador Download [PC] 4.5\/10Cons:1) Needs roster editing, ability to change attributes, names, appearance (hair, skin colour) and accessories (shoe colour, arm sleeves) on players. It really is a must for a game like this.2) Shooting attribute is too broad. Unlike most basketball games where the stat is distributed by range (close, midrange, 3pt) the shooting attribute in this game determines where players can shoot from anywhere so Kareem Abdul-Jabbar turns into Klay Thompson.3) Unusual how if you run in line with a set play, your player teleports to half-court to run the play. You can have a wide open fastbreak, run in the centre of the court and now your player teleports into a pick and roll in a halfcourt set.4) There's no halfcourt violation5) Contested shots in the paint have a ridiculously high success rate. A wide open midrange shot is a lower% shot than a contested close shot. 6) You can't pump fake in a basketball game7) Gameplay is too basic. Personal taste, I know this game is predicated on the 3-button model like a lot of retro games but it leaves the gameplay shallow for me. No dribble moves, post-up, alleyoop passes, etc.8) Animations are repetitive and basic. There's no layup animation, a fastbreak dunk has the same animation each time, if you fade with a player there's no change in animation, the character just floats backwards in the same jumpshot animation.9) Lack of game modes. I understand it's early access but i'll look forward to having more features in the future.10) Player switching is awful. When you move, the players to switch to will automatically change, but you can also use a hotkey to change the player you want to switch to. It just becomes a mess where you're button mashing the hotkey to find the one open player to pass to.11) Set plays are watered down. To do a pick and roll u need to stand on the pick and roll tile which starts the play. You can only request one screen then the play is over. There's no hotkey to ask for another pick12) I'd like some sort of in-game interface to tell me about the game while it's played showing relevant statistics to compare the teams\/players. A little panel that pops up to say "this team is on a 2-14 run in the past 4:45", "this player is 7-9 while his matchup is 2-6".13) Pick and Roll and Isolation set plays are very OP. On the other hand the CPU never use them which makes the game easier, too easy.14) You can dribble the ball with zero resistance, even on legend difficulty the CPU never steal the ball from you man-to-man15) It's way too easy to score on the fast break, the CPU have very little transition defence even on legend16) Because of the bad shooting model where players with high shooting stats will make shots at a higher % contested than players with ok\/mediocre stats wide open. The game just becomes a one man shot where you end up scoring 70 pts with one player (or 2 if there's 2 stars, 3 if ur the Warriors)17) The CPU even on legend, always sags off the player catching the ball on timeout inbound plays. If you ever want an easy 3, just call a timeout and pass to the outside player, their matchup is always having a picnic inside the arc.18) Game needs some form of fatigue system, like a players shooting and dunk attribute is slightly reduced the more shots they take or someone can literally just iso and pick n roll with their best player ever posession19) Minor bug: If you score over a certain amount of points in a half\/game, the boxscore won't show the number of points you scored, only the fg attempts and makes.20) CPU don't call timeouts even if there's a few seconds on the clock. They just inbound it and shoot a fullcourt shot21) When there's 10 seconds or less and the CPU have the ball. The player who receives the ball from the inbound will be the one to shoot the ball 95% of the time.22) When contesting shots, the shooter is only affected by the closest defender, so having 2 defenders jump doesn't help reduce the shot success%. The only player that matters is the closest one to the shooter, so the secondary defender could one inch behind the initial defender and jump and have no effect on the shot. This is dumb since shooting over 1 player is easier than shooting over 2...Pros:1) Game has players and rosters from several decades of the NBA2) Unique scoring mechanics. Dunking on players initiates a little 1v1 minigame where you need to guess where they dunk it and there's a chasedown blocks minigame to block players from behind.3) The retro graphics and visuals are appealing4) The shot meter is nice and making shots feels smooth.5) Player portraits and attributes in the corner is a nice addition

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